_G.AutoChain = true
_G.AutoDJ = true
_G.AutoGatling = true
_G.AutoMercenary = true
_G.AutoRejoin = true
_G.AutoRestart = true
_G.AutoSkipCutscenes = true
_G.ClaimRewards = true
_G.GatlingRate = 50
_G.AutoGatlingSettings = _G.AutoGatlingSettings or {}
_G.AutoGatlingSettings.gui_hidden = true
_G.GatlingTargets = 4

shared.SpaceHubDirectMacroStarting = true
local TDS = shared.TDSTable or loadstring(game:HttpGet("https://f.spacehub.wtf/TDS/Loader.lua"))()

TDS:Loadout("Trapper", "Commander", "DJ Booth", "Gatling Gun", "None")
TDS:Mode("Act2")
TDS:Ready()

-- [ Wave 1 ] --
TDS:Place("Trapper", 6.535663604736328, 47.793609619140625, -5.352963924407959)
TDS:Place("Trapper", 3.5415406227111816, 47.863548278808594, -5.982946872711182)
TDS:Upgrade(2)
TDS:Upgrade(1)

-- [ Wave 3 ] --
TDS:Upgrade(2)

-- [ Wave 5 ] --
TDS:Upgrade(1)

-- [ Wave 7 ] --
TDS:VoteSkip(7)

-- [ Wave 8 ] --
TDS:Place("Gatling Gun", -3.5490522384643555, 47.6105842590332, -7.945265769958496)
TDS:Place("DJ Booth", 0.16630911827087402, 47.91848373413086, -3.762718439102173)
TDS:SetOption(4, "Track", "Green")
TDS:Upgrade(4)

-- [ Wave 9 ] --
TDS:Upgrade(3)
TDS:Place("Trapper", 8.947981834411621, 47.701141357421875, -3.420604944229126)
TDS:Upgrade(5)
TDS:Place("Trapper", 10.026610374450684, 47.69700241088867, -0.5733599662780762)
TDS:Upgrade(6)

-- [ Wave 10 ] --
TDS:Upgrade(5)
TDS:Upgrade(6)
TDS:Upgrade(4)

-- [ Wave 11 ] --
TDS:Upgrade(4)

-- [ Wave 12 ] --
TDS:Place("Commander", 2.6934027671813965, 47.65425109863281, -10.959697723388672)
TDS:Place("Commander", 5.733402729034424, 47.69761657714844, -10.959697723388672)
TDS:Place("Commander", -0.11519098281860352, 47.62244415283203, -12.123055458068848)
TDS:Upgrade(9)
TDS:Upgrade(9)
TDS:Upgrade(7)
TDS:Upgrade(7)
TDS:Upgrade(8)

-- [ Wave 13 ] --
TDS:Upgrade(8)

-- [ Wave 14 ] --
TDS:Upgrade(3)

-- [ Wave 15 ] --
TDS:Upgrade(4)

-- [ Wave 16 ] --
TDS:Upgrade(3)

-- [ Wave 17 ] --
TDS:Upgrade(2)
TDS:Upgrade(1)
TDS:Upgrade(5)

-- [ Wave 18 ] --
TDS:Upgrade(4)

-- [ Wave 19 ] --
TDS:Upgrade(3)

-- [ Wave 20 ] --
TDS:Upgrade(3)
TDS:Upgrade(3)
TDS:Upgrade(7)
TDS:Upgrade(7)
TDS:Upgrade(9)
TDS:Upgrade(9)
TDS:Upgrade(8)
TDS:Upgrade(8)
TDS:Upgrade(2)
TDS:Upgrade(1)
TDS:Upgrade(5)
TDS:Upgrade(6)
TDS:Upgrade(6)
TDS:Place("Trapper", -2.0025129318237305, 47.777225494384766, -0.35612571239471436)
TDS:Upgrade(10)
TDS:Upgrade(10)
TDS:Upgrade(10)
TDS:Upgrade(10)
TDS:Place("Trapper", -1.5258598327636719, 47.68022155761719, 2.6143765449523926)
TDS:Upgrade(11)
TDS:Upgrade(11)
TDS:Upgrade(11)
TDS:Upgrade(11)
TDS:Place("Trapper", 0.5257225036621094, 47.6226692199707, 5.143892765045166)
TDS:Upgrade(12)
TDS:Upgrade(12)
TDS:Upgrade(12)
TDS:Upgrade(12)
TDS:SetOption(12, "Trap", "Bear Traps")
TDS:SetOption(11, "Trap", "Bear Traps")
TDS:SetOption(10, "Trap", "Bear Traps")
TDS:SetOption(1, "Trap", "Bear Traps")
TDS:SetOption(5, "Trap", "Bear Traps")
TDS:SetOption(6, "Trap", "Bear Traps")
TDS:VoteSkip(20)

-- [[ END OF STRATEGY ]]
[πŸŒ™ NIGHT 2] Tower Defense Simulator solar requiem night 2 hard solo | Gatling | Afk-Farming
Mobile Friendly
59 views
2 hours ago

solar requiem night 2 hard solo | Gatling | Afk-Farming

WORKING
Free

Description

How to afk-farm:

1. Copy Script

2. Go to /autoexec/ folder in your executor (if you use mobile phone -> any file explorer)

3. Create file (.txt .lua any) and paste code

4. Save script

5. Enjoy config

Gamemode: Solar Requiem

Map: Nightmare Flash

Towers: "Trapper", "Commander", "DJ Booth", "Gatling Gun", "None"

Modifiers: -

Skilltree: No

AutoSkip: No

Features

  • Auto Event
  • Afk Farming
  • Auto BattlePass

Related Scripts