local RS = game:GetService("ReplicatedStorage")
local plr = game:GetService("Players").LocalPlayer
local EF = RS["E&F"]

pcall(function() plr.PlayerGui:FindFirstChild("EFINF"):Destroy() end)
local gui = Instance.new("ScreenGui"); gui.Name="EFINF"; gui.ResetOnSpawn=false; gui.Parent=plr.PlayerGui

local main = Instance.new("Frame"); main.Size=UDim2.new(0,220,0,90); main.Position=UDim2.new(0.5,-110,0,20)
main.BackgroundColor3=Color3.fromRGB(15,15,25); main.BorderSizePixel=0; main.Parent=gui

local dr,ds,sp
main.InputBegan:Connect(function(i)
    if i.UserInputType==Enum.UserInputType.MouseButton1 or i.UserInputType==Enum.UserInputType.Touch then
        dr=true;ds=i.Position;sp=main.Position
        i.Changed:Connect(function() if i.UserInputState==Enum.UserInputState.End then dr=false end end)
    end
end)
game:GetService("UserInputService").InputChanged:Connect(function(i)
    if dr and (i.UserInputType==Enum.UserInputType.MouseMovement or i.UserInputType==Enum.UserInputType.Touch) then
        local d=i.Position-ds; main.Position=UDim2.new(sp.X.Scale,sp.X.Offset+d.X,sp.Y.Scale,sp.Y.Offset+d.Y)
    end
end)

local t=Instance.new("TextLabel",main); t.Size=UDim2.new(1,-30,0,25); t.BackgroundColor3=Color3.fromRGB(60,30,120)
t.BorderSizePixel=0; t.Text=" Get Fat to Splash"; t.TextColor3=Color3.fromRGB(220,220,220); t.TextSize=13; t.Font=Enum.Font.GothamBold; t.TextXAlignment=Enum.TextXAlignment.Left
local x=Instance.new("TextButton",main); x.Size=UDim2.new(0,25,0,25); x.Position=UDim2.new(1,-27,0,0)
x.BackgroundColor3=Color3.fromRGB(180,50,50); x.Text="X"; x.TextColor3=Color3.fromRGB(255,255,255); x.TextSize=12; x.Font=Enum.Font.GothamBold; x.BorderSizePixel=0
x.MouseButton1Click:Connect(function() gui:Destroy() end)

local cf=Instance.new("Frame",main); cf.Size=UDim2.new(1,-10,1,-30); cf.Position=UDim2.new(0,5,0,28); cf.BackgroundTransparency=1
Instance.new("UIListLayout",cf).Padding=UDim.new(0,4)

local function makeBtn(name, callback)
    local b=Instance.new("TextButton",cf); b.Size=UDim2.new(1,0,0,28)
    b.BackgroundColor3=Color3.fromRGB(40,40,55); b.Text=name
    b.TextColor3=Color3.fromRGB(200,200,200); b.TextSize=12; b.Font=Enum.Font.GothamBold; b.BorderSizePixel=0
    b.MouseButton1Click:Connect(function()
        b.BackgroundColor3=Color3.fromRGB(60,30,120)
        pcall(callback)
        task.wait(0.3); b.BackgroundColor3=Color3.fromRGB(40,40,55)
    end)
end

makeBtn("INF Fat", function()
    EF.Eco.AddEcoRE:FireServer("exp", 9e308)
end)

makeBtn("INF Coins", function()
    EF.Eco.AddEcoRE:FireServer("coin", 9e308)
end)
[W3] Get Fat to Splash💦 Infinite Coins & Infinite Fat OP
753 views
6 months ago

Infinite Coins & Infinite Fat OP

WORKING
Free

Description

The Get Fat to Splash Script provides powerful features that allow players to instantly gain unlimited fat and coins using a simple and clean GUI. With just one click, you can massively increase your stats and progress faster in the game.

This lightweight script includes a draggable interface and quick buttons that trigger the game’s eco system to grant massive amounts of fat and coins instantly.

Designed to be simple, fast, and effective for players who want to dominate Get Fat to Splash gameplay.

Features

  • Infinite Fat

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