---------- IGNORE ----------
if game.UserInputService.TouchEnabled and not game.UserInputService.KeyboardEnabled then --Mobile
lp:Kick("How smart can you be to do this?")
	elseif game.GuiService:IsTenFootInterface() then --Console
lp:Kick("Okay..I give up..How is this possible")
end
							----------------------------


Settings = {
	true,
	0.5,
	Vector3.new(2048, 0.1, 2048),
	Vector3.new(0, 0, 0)
}

function TotallyDoxxed()
	-- [[Safezone]] -- 
if not workspace:FindFirstChild("YourZombieZone") then
local s =  Instance.new("Part",workspace)
s.Name = "YourZombieZone"
s.Anchored  = Settings[1]
s.Size = Settings[3]
s.Position = Settings[4]
s.Transparency = Settings[2]
end
	-- [[Delete Fences]] -- 
if workspace:FindFirstChild("Gates") then
	workspace:FindFirstChild("Gates"):Destroy()
end
end


function TotallyBoxed(target)
 target.HumanoidRootPart:FindFirstChild("RootJoint"):Destroy()
 target.HumanoidRootPart.Transparency = 0 --  (it isn't 0, when you haven't changed it before. Torso transparency is 0!)
end


function TotallyFoxxed() --what the fox...
if plr and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
	plr.Character.HumanoidRootPart.CFrame = CFrame.new(-math.random(85,100), 2, -math.random(190,195))
	end
end


TotallyDoxxed()


plr = game.Players.LocalPlayer
getgenv().AutoSkip = false
getgenv().AutoShoot = false
getgenv().Balls = false -- just some balls


game.UserInputService.InputBegan:Connect(function(input, gameProcessed)
	if gameProcessed then return end
	
	if input.KeyCode == Enum.KeyCode.Z then
getgenv().AutoShoot = not getgenv().AutoShoot

tool = plr.Backpack:FindFirstChildWhichIsA("Tool") or plr.Character:FindFirstChildWhichIsA("Tool")
repeat
	if tool then -- just in case the old one haven't been removed or the new one haven't been added (Top Logic Moment)
tool.Parent =  plr.Character
mouse1press() -- undetectable
end
task.wait()
until getgenv().AutoShoot == false
--

	elseif input.KeyCode == Enum.KeyCode.V then
getgenv().Balls = not getgenv().Balls
	 if getgenv().Balls then
for i, zom in pairs(workspace.Zombies_Local:GetChildren()) do
	if zom:IsA("Model") and zom:FindFirstChild("HumanoidRootPart") then
 if zom.HumanoidRootPart:FindFirstChild("RootJoint") then
TotallyBoxed(zom)
end
	 end
end
end

--
workspace.Zombies_Local.ChildAdded:Connect(function(child)
if getgenv().Balls then
print("lol")
TotallyBoxed(child)
end

end)
	
	elseif input.KeyCode == Enum.KeyCode.C then
	TotallyFoxxed()
	elseif input.KeyCode == Enum.KeyCode.X then
	getgenv().AutoSkip = not getgenv().AutoSkip 
	while getgenv().AutoSkip do
game:GetService("ReplicatedStorage").WaveRemotes.SkipVote:FireServer(getgenv().AutoSkip)
task.wait(3)
end
	end
	end)
[RETRO] Survive Zombie Arena Undetectable Auto Shoot, Safe Zone TP, Auto Skip (No Key)
Mobile Friendly
1,314 views
6 months ago

Undetectable Auto Shoot, Safe Zone TP, Auto Skip (No Key)

WORKING
Free

Description

Clean and simple. Undetectable auto shoot with no remote usage, safe zone teleport, and smooth auto skip. Built for fast grinding without getting flagged. Works on both mobile and PC, fully keyless.

Features

  • Undetectable Auto Shoot (Z)
  • Auto Skip (X)
  • Hitbox Tracking (V)
  • Safe Zone TP (C)
  • Low Detection Risk

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