local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local RunService = game:GetService("RunService")

local spamActive = false
local spamDelay = 0.01
local spamLoop

local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Parent = PlayerGui

local Button = Instance.new("TextButton")
Button.Size = UDim2.new(0, 100, 0, 50)
Button.Position = UDim2.new(0.5, -50, 0.8, 0)
Button.BackgroundColor3 = Color3.fromRGB(0,0,0)
Button.TextColor3 = Color3.fromRGB(255,255,255)
Button.Text = "Auto Punch"
Button.Parent = ScreenGui
Button.ZIndex = 10
Button.Active = true
Button.Draggable = true -- Permite drag no mobile

local function getClosestPlayer()
    local Character = LocalPlayer.Character
    if not Character then return nil end
    local RootPart = Character:FindFirstChild("HumanoidRootPart")
    if not RootPart then return nil end

    local closestPlayer = nil
    local shortestDistance = math.huge

    for _, player in pairs(Players:GetPlayers()) do
        if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
            local distance = (RootPart.Position - player.Character.HumanoidRootPart.Position).Magnitude
            if distance < shortestDistance then
                shortestDistance = distance
                closestPlayer = player
            end
        end
    end

    return closestPlayer
end

local function spamPunch()
    local targetPlayer = getClosestPlayer()
    if targetPlayer and targetPlayer.Character then
        local targetLeg = targetPlayer.Character:FindFirstChild("RightLowerLeg")
        if targetLeg then
            local args = {
                1,
                targetPlayer.Character,
                282,
                targetLeg
            }
            ReplicatedStorage:WaitForChild("MainEvents"):WaitForChild("PUNCHEVENT"):FireServer(unpack(args))
        end
    end
end

local function startSpam()
    if spamLoop then return end -- evita mΓΊltiplos loops
    spamLoop = RunService.Heartbeat:Connect(function()
        if spamActive then
            spamPunch()
            wait(spamDelay)
        end
    end)
end

Button.MouseButton1Click:Connect(function()
    spamActive = not spamActive
    Button.Text = spamActive and "Auto Punch βœ…" or "Auto Punch"

    if spamActive then
        startSpam()
    end
end)

local function stopSpam()
    if spamLoop then
        spamLoop:Disconnect()
        spamLoop = nil
    end
end

RunService.Heartbeat:Connect(function()
    if not spamActive then
        stopSpam()
    end
end)
SCHOOL MAYHEM πŸ‘Š (Early Beta Testing) Kill Aura (OPENSOURCE)
Mobile Friendly
1,237 views
1 months ago

Kill Aura (OPENSOURCE)

WORKING
Free

Description

Open-source Kill Aura script for School Mayhem πŸ‘Š. Automatically targets and attacks nearby players for faster fights and smoother combat. Simple, lightweight, and easy to modify for your own needs.

Features

  • Kill Aura

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