local me = game.Players.LocalPlayer
local mechar = me.Character -- please be alive
local lpName = me.Name
local _ = "BrushRadius" -- whys it named _ bro
-- FIND YOUR OWN CANVAS OK
local canvases = workspace:WaitForChild("AllAlbumCanvases")
local OwnPlot
for _, label in pairs(canvases:GetDescendants()) do
if label:IsA("TextLabel") and
string.find(label.Text,lpName) then
OwnPlot = label.Parent.Parent.Parent
end;end -- tuff ; usage
function go() -- didnt really need to be a function but wtv
if not OwnPlot then
warn("No plot, go claim a plot")
else
mechar:PivotTo(OwnPlot.CanvasBase.CFrame + Vector3.new(0,10,0))
me:SetAttribute(_,300)
-- you WILL lag
print("plot yes")
end end
go() -- comment to not go, and also reset prob
-- me:SetAttribute(_,5) -- default brush radius, uncomment to reset (FPS BOOST!!!)Insta draw.
-----
hwo to use:
1) get a plot
2) put an album
3) execute (the order doesnt really matter)
-_- it just raises your brush radius _-_
characters
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1local me = game.Players.LocalPlayer
2local mechar = me.Character -- please be alive
3local lpName = me.Name
4local _ = "BrushRadius" -- whys it named _ bro
5
6-- FIND YOUR OWN CANVAS OK
7local canvases = workspace:WaitForChild("AllAlbumCanvases")
8
9local OwnPlot
10for _, label in pairs(canvases:GetDescendants()) do
11 if label:IsA("TextLabel") and
12 string.find(label.Text,lpName) then
13 OwnPlot = label.Parent.Parent.Parent
14end;end -- tuff ; usage
15
16function go() -- didnt really need to be a function but wtv
17if not OwnPlot then
18 warn("No plot, go claim a plot")
19else
20 mechar:PivotTo(OwnPlot.CanvasBase.CFrame + Vector3.new(0,10,0))
21 me:SetAttribute(_,300)
22 -- you WILL lag
23 print("plot yes")
24end end
25
26go() -- comment to not go, and also reset prob
27-- me:SetAttribute(_,5) -- default brush radius, uncomment to reset (FPS BOOST!!!)