local LocalPlayer = game:GetService("Players").LocalPlayer
local weapon = require(LocalPlayer.PlayerScripts.WeaponClient.WeaponObject)
hookfunction(weapon.getAmmo, function(self) return self:getMaxAmmo() end)
hookfunction(weapon.getStoredAmmo, function(self) return self:getMaxStoredAmmo() end)inf ammo script for mid eastern conflict sim
basically removes reload completely, you always got max ammo + max reserve so you just keep shooting non stop
1local LocalPlayer = game:GetService("Players").LocalPlayer
2local weapon = require(LocalPlayer.PlayerScripts.WeaponClient.WeaponObject)
3
4hookfunction(weapon.getAmmo, function(self) return self:getMaxAmmo() end)
5hookfunction(weapon.getStoredAmmo, function(self) return self:getMaxStoredAmmo() end)No comments yet. Be the first to comment!