local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()
local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))()
local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))()
local Window = Fluent:CreateWindow({
    Title = "Be a Lucky Block",
    SubTitle = "by Phemonaz",
    TabWidth = 160,
    Size = UDim2.fromOffset(550, 430),
    Acrylic = false,
    Theme = "Darker",
    MinimizeKey = Enum.KeyCode.LeftControl
})
local Tabs = {
    Main = Window:AddTab({ Title = "Main", Icon = "box" }),
    Upgrades = Window:AddTab({ Title = "Upgrades", Icon = "gauge" }),
    Brainrots = Window:AddTab({ Title = "Brainrots", Icon = "bot" }),
    Settings = Window:AddTab({ Title = "Settings", Icon = "settings" })
}



local Options = Fluent.Options
do
-----
-----
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local claimGift = ReplicatedStorage
    :WaitForChild("Packages")
    :WaitForChild("_Index")
    :WaitForChild("[email protected]")
    :WaitForChild("knit")
    :WaitForChild("Services")
    :WaitForChild("PlaytimeRewardService")
    :WaitForChild("RF")
    :WaitForChild("ClaimGift")
local autoClaiming = false
local ACPR = Tabs.Main:AddToggle("ACPR", {
    Title = "Auto Claim Playtime Rewards",
    Default = false
})
ACPR:OnChanged(function(state)
    autoClaiming = state
    if not state then return end
    task.spawn(function()
        while autoClaiming do
            for reward = 1, 12 do
                if not autoClaiming then break end
                local success, err = pcall(function()
                    claimGift:InvokeServer(reward)
                end)
                task.wait(0.25)
            end
            task.wait(1)
        end
    end)
end)
Options.ACPR:SetValue(false)
-----
-----
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local rebirth = ReplicatedStorage
    :WaitForChild("Packages")
    :WaitForChild("_Index")
    :WaitForChild("[email protected]")
    :WaitForChild("knit")
    :WaitForChild("Services")
    :WaitForChild("RebirthService")
    :WaitForChild("RF")
    :WaitForChild("Rebirth")
local running = false
local AR = Tabs.Main:AddToggle("AR", {
    Title = "Auto Rebirth",
    Default = false
})
AR:OnChanged(function(state)
    running = state
    if not state then return end
    task.spawn(function()
        while running do
            pcall(function()
                rebirth:InvokeServer()
            end)
            task.wait(1)
        end
    end)
end)
Options.AR:SetValue(false)
-----
-----
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local claim = ReplicatedStorage
    :WaitForChild("Packages")
    :WaitForChild("_Index")
    :WaitForChild("[email protected]")
    :WaitForChild("knit")
    :WaitForChild("Services")
    :WaitForChild("SeasonPassService")
    :WaitForChild("RF")
    :WaitForChild("ClaimPassReward")
local running = false
local ACEPR = Tabs.Main:AddToggle("ACEPR", {
    Title = "Auto Claim Event Pass Rewards",
    Default = false
})
ACEPR:OnChanged(function(state)
    running = state
    if not state then return end
    task.spawn(function()
        while running do
            local gui = player:WaitForChild("PlayerGui")
                :WaitForChild("Windows")
                :WaitForChild("Event")
                :WaitForChild("Frame")
                :WaitForChild("Frame")
                :WaitForChild("Windows")
                :WaitForChild("Pass")
                :WaitForChild("Main")
                :WaitForChild("ScrollingFrame")
            for i = 1, 10 do
                if not running then break end
                local item = gui:FindFirstChild(tostring(i))
                if item and item:FindFirstChild("Frame") and item.Frame:FindFirstChild("Free") then
                    local free = item.Frame.Free
                    local locked = free:FindFirstChild("Locked")
                    local claimed = free:FindFirstChild("Claimed")
                    while running and locked and locked.Visible do
                        task.wait(0.2)
                    end
                    if running and claimed and claimed.Visible then
                        continue
                    end
                    if running and locked and not locked.Visible then
                        pcall(function()
                            claim:InvokeServer("Free", i)
                        end)
                    end
                end
            end
            task.wait(0.5)
        end
    end)
end)
Options.ACEPR:SetValue(false)
-----
-----
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local redeem = ReplicatedStorage
    :WaitForChild("Packages")
    :WaitForChild("_Index")
    :WaitForChild("[email protected]")
    :WaitForChild("knit")
    :WaitForChild("Services")
    :WaitForChild("CodesService")
    :WaitForChild("RF")
    :WaitForChild("RedeemCode")
local codes = {
    "release"
    -- add more codes here
}
Tabs.Main:AddButton({
    Title = "Redeem All Codes",
    Callback = function()
        for _, code in ipairs(codes) do
            pcall(function()
                redeem:InvokeServer(code)
            end)
            task.wait(1)
        end
    end
})
-----
-----
Tabs.Upgrades:AddSection("Speed Upgrades")
-----
-----
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local upgrade = ReplicatedStorage
    :WaitForChild("Packages")
    :WaitForChild("_Index")
    :WaitForChild("[email protected]")
    :WaitForChild("knit")
    :WaitForChild("Services")
    :WaitForChild("UpgradesService")
    :WaitForChild("RF")
    :WaitForChild("Upgrade")
local amount = 1
local delayTime = 0.5
local running = false
local IMS = Tabs.Upgrades:AddInput("IMS", {
    Title = "Speed Amount",
    Default = "1",
    Placeholder = "Number",
    Numeric = true,
    Finished = false,
    Callback = function(Value)
        amount = tonumber(Value) or 1
    end
})
IMS:OnChanged(function(Value)
    amount = tonumber(Value) or 1
end)
local SMS = Tabs.Upgrades:AddSlider("SMS", {
    Title = "Upgrade Interval",
    Description = "",
    Default = 1,
    Min = 0,
    Max = 5,
    Rounding = 1,
    Callback = function(Value)
        delayTime = Value
    end
})
SMS:OnChanged(function(Value)
    delayTime = Value
end)
SMS:SetValue(1)
local AMS = Tabs.Upgrades:AddToggle("AMS", {
    Title = "Auto Upgrade Speed",
    Default = false
})
AMS:OnChanged(function(state)
    running = state
    if not state then return end
    task.spawn(function()
        while running do
            pcall(function()
                upgrade:InvokeServer("MovementSpeed", amount)
            end)
            task.wait(delayTime)
        end
    end)
end)
Options.AMS:SetValue(false)
-----
-----
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local buy = ReplicatedStorage
    :WaitForChild("Packages")
    :WaitForChild("_Index")
    :WaitForChild("[email protected]")
    :WaitForChild("knit")
    :WaitForChild("Services")
    :WaitForChild("SkinService")
    :WaitForChild("RF")
    :WaitForChild("BuySkin")
local skins = {
    "prestige_mogging_luckyblock",
    "mogging_luckyblock",
    "colossus _luckyblock",
    "inferno_luckyblock",
    "divine_luckyblock",
    "spirit_luckyblock",
    "cyborg_luckyblock",
    "void_luckyblock",
    "gliched_luckyblock",
    "lava_luckyblock",
    "freezy_luckyblock",
    "fairy_luckyblock"
}
local suffix = {
    K = 1e3,
    M = 1e6,
    B = 1e9,
    T = 1e12,
    Qa = 1e15,
    Qi = 1e18,
    Sx = 1e21,
    Sp = 1e24,
    Oc = 1e27,
    No = 1e30,
    Dc = 1e33
}
local function parseCash(text)
    text = text:gsub("%$", ""):gsub(",", ""):gsub("%s+", "")
    local num = tonumber(text:match("[%d%.]+"))
    local suf = text:match("%a+")
    if not num then return 0 end
    if suf and suffix[suf] then
        return num * suffix[suf]
    end
    return num
end
local running = false
local ABL = Tabs.Main:AddToggle("ABL", {
    Title = "Auto Buy Best Luckyblock",
    Default = false
})
ABL:OnChanged(function(state)
    running = state
    if not state then return end
    task.spawn(function()
        while running do
            local gui = player.PlayerGui:FindFirstChild("Windows")
            if not gui then 
                task.wait(1)
                continue 
            end
            local pickaxeShop = gui:FindFirstChild("PickaxeShop")
            if not pickaxeShop then 
                task.wait(1)
                continue 
            end
            local shopContainer = pickaxeShop:FindFirstChild("ShopContainer")
            if not shopContainer then 
                task.wait(1)
                continue 
            end
            local scrollingFrame = shopContainer:FindFirstChild("ScrollingFrame")
            if not scrollingFrame then 
                task.wait(1)
                continue 
            end
            local cash = player.leaderstats.Cash.Value
            local bestSkin = nil
            local bestPrice = 0
            for i = 1, #skins do
                local name = skins[i]
                local item = scrollingFrame:FindFirstChild(name)
                if item then
                    local main = item:FindFirstChild("Main")
                    if main then
                        local buyFolder = main:FindFirstChild("Buy")
                        if buyFolder then
                            local buyButton = buyFolder:FindFirstChild("BuyButton")
                            if buyButton and buyButton.Visible then
                                local cashLabel = buyButton:FindFirstChild("Cash")
                                if cashLabel then
                                    local price = parseCash(cashLabel.Text)
                                    if cash >= price and price > bestPrice then
                                        bestSkin = name
                                        bestPrice = price
                                    end
                                end
                            end
                        end
                    end
                end
            end
            if bestSkin then
                pcall(function()
                    buy:InvokeServer(bestSkin)
                end)
            end
            task.wait(0.5)
        end
    end)
end)
Options.ABL:SetValue(false)
-----
-----
Tabs.Main:AddButton({
    Title = "Sell Held Brainrot",
    Callback = function()
        Window:Dialog({
            Title = "Confirm Sale",
            Content = "Are you sure you want to sell this held Brainrot?",
            Buttons = {
                {
                    Title = "Confirm",
                    Callback = function()
                        local player = game:GetService("Players").LocalPlayer
                        local character = player.Character or player.CharacterAdded:Wait()
                        local tool = character:FindFirstChildOfClass("Tool")
                        if not tool then
                            Fluent:Notify({
                                Title = "ERROR!",
                                Content = "Equip the Brainrot you want to Sell",
                                Duration = 5
                            })
                            return
                        end
                        local entityId = tool:GetAttribute("EntityId")
                        if not entityId then return end
                        local args = {
                            entityId
                        }
                        game:GetService("ReplicatedStorage")
                            :WaitForChild("Packages")
                            :WaitForChild("_Index")
                            :WaitForChild("[email protected]")
                            :WaitForChild("knit")
                            :WaitForChild("Services")
                            :WaitForChild("InventoryService")
                            :WaitForChild("RF")
                            :WaitForChild("SellBrainrot")
                            :InvokeServer(unpack(args))
                        Fluent:Notify({
                            Title = "SOLD!",
                            Content = "Sold: " .. tool.Name,
                            Duration = 5
                        })

                    end
                },
                {
                    Title = "Cancel",
                    Callback = function()
                    end
                }
            }
        })
    end
})
-----
-----
Tabs.Main:AddButton({
    Title = "Pickup All Brainrots",
    Callback = function()
        Window:Dialog({
            Title = "Confirm Pickup!",
            Content = "Pick up all Brainrots?",
            Buttons = {
                {
                    Title = "Confirm",
                    Callback = function()
                        local player = game:GetService("Players").LocalPlayer
                        local username = player.Name
                        local plotsFolder = workspace:WaitForChild("Plots")
                        local myPlot
                        for i = 1, 5 do
                            local plot = plotsFolder:FindFirstChild(tostring(i))
                            if plot and plot:FindFirstChild(tostring(i)) then
                                local inner = plot[tostring(i)]
                                for _, v in pairs(inner:GetDescendants()) do
                                    if v:IsA("BillboardGui") and string.find(v.Name, username) then
                                        myPlot = inner
                                        break
                                    end
                                end
                            end
                            if myPlot then break end
                        end
                        if not myPlot then return end
                        local containers = myPlot:FindFirstChild("Containers")
                        if not containers then return end
                        for i = 1, 30 do
                            local containerFolder = containers:FindFirstChild(tostring(i))
                            if containerFolder and containerFolder:FindFirstChild(tostring(i)) then
                                local container = containerFolder[tostring(i)]
                                local innerModel = container:FindFirstChild("InnerModel")
                                if innerModel and #innerModel:GetChildren() > 0 then
                                    local args = {
                                        tostring(i)
                                    }
                                    game:GetService("ReplicatedStorage")
                                        :WaitForChild("Packages")
                                        :WaitForChild("_Index")
                                        :WaitForChild("[email protected]")
                                        :WaitForChild("knit")
                                        :WaitForChild("Services")
                                        :WaitForChild("ContainerService")
                                        :WaitForChild("RF")
                                        :WaitForChild("PickupBrainrot")
                                        :InvokeServer(unpack(args))
                                    task.wait(0.1)
                                end
                            end
                        end
                        Fluent:Notify({
                            Title = "Done!",
                            Content = "Picked up all Brainrots",
                            Duration = 5
                        })
                    end
                },
                {
                    Title = "Cancel",
                    Callback = function()
                    end
                }
            }
        })
    end
})
-----
-----
Tabs.Brainrots:AddParagraph({
    Title = "Get Best Brainrots Tutorial",
    Content = "First press Glitch Character then wait till it Confirms. Then press Capture Best Brainrots and wait till it Confirms and then keep retrying until you get the Brainrot you want."
})
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local openRemote = game:GetService("ReplicatedStorage")
    :WaitForChild("Packages")
    :WaitForChild("_Index")
    :WaitForChild("[email protected]")
    :WaitForChild("knit")
    :WaitForChild("Services")
    :WaitForChild("RunningService")
    :WaitForChild("RF")
    :WaitForChild("OpenLuckyBlock")
local reloadRemote = game:GetService("ReplicatedStorage")
    :WaitForChild("Packages")
    :WaitForChild("_Index")
    :WaitForChild("[email protected]")
    :WaitForChild("knit")
    :WaitForChild("Services")
    :WaitForChild("PlayerService")
    :WaitForChild("RF")
    :WaitForChild("ReloadCharacter")
local unlocked = false
local debounce = false
local glitching = false
local glitchReady = false
Tabs.Brainrots:AddButton({
    Title = "Glitch Character",
    Callback = function()
        if glitching then return end
        glitching = true
        glitchReady = false
        unlocked = false
        openRemote:InvokeServer("base13")
        Fluent:Notify({
            Title = "Waiting for Character to Glitch!",
            Content = "estimate: 17 seconds",
            SubContent = "DO NOT do anything during this wait",
            Duration = 17.14
        })
        task.delay(17.14, function()
            unlocked = true
            glitching = false
            glitchReady = true
            lastSide = nil
            Fluent:Notify({
                Title = "Ready!",
                Content = "You can now use Capture Best Brainrots",
                Duration = 4
            })
        end)
    end
})
Tabs.Brainrots:AddButton({
    Title = "Capture Best Brainrots",
    Callback = function()
        if not unlocked then
            Fluent:Notify({
                Title = "Not Ready",
                Content = "Glitch first!",
                Duration = 3
            })
            return
        end
        if debounce then
            Fluent:Notify({
                Title = "Please Wait",
                Content = "Wait for current Capture to finish",
                Duration = 2
            })
            return
        end
        debounce = true
        Fluent:Notify({
            Title = "Capturing...",
            Content = "Grabbing best brainrots",
            Duration = 4.9
        })
        openRemote:InvokeServer("base13")
        task.delay(5, function()
            Fluent:Notify({
                Title = "Captured!",
                Content = "Caught a Brainrot",
                Duration = 2
            })
            debounce = false
        end)
    end
})
local line = workspace:WaitForChild("Line")
local lastSide = nil
local crossingDebounce = false
local function getSide(position)
    local relative = line.CFrame:PointToObjectSpace(position)
    return relative.Z > 0
end
RunService.RenderStepped:Connect(function()
    if not glitchReady then return end
    local char = player.Character
    if not char then return end
    local hrp = char:FindFirstChild("HumanoidRootPart")
    if not hrp then return end
    local currentSide = getSide(hrp.Position)
    if lastSide ~= nil and currentSide ~= lastSide then
        if not crossingDebounce then
            crossingDebounce = true
            if unlocked then
                task.delay(1, function()
                    reloadRemote:InvokeServer()
                    unlocked = false
                    glitchReady = false
                    lastSide = nil
                    Fluent:Notify({
                        Title = "Reset!",
                        Content = "You must glitch again to capture",
                        Duration = 3
                    })
                end)
            end
            task.delay(1, function()
                crossingDebounce = false
            end)
        end
    end
    lastSide = currentSide
end)
-----
-----
Tabs.Brainrots:AddSection("Farming")
local running = false
local AutoFarmToggle = Tabs.Brainrots:AddToggle("AutoFarmToggle", {
    Title = "Auto Farm Best Brainrots",
    Default = false
})
AutoFarmToggle:OnChanged(function(state)
    running = state
    if state then
        task.spawn(function()
            while running do
                local player = game.Players.LocalPlayer
                local character = player.Character or player.CharacterAdded:Wait()
                local root = character:WaitForChild("HumanoidRootPart")
                local userId = player.UserId
                local modelsFolder = workspace:WaitForChild("RunningModels")
                local target = workspace:WaitForChild("CollectZones"):WaitForChild("base13")
                root.CFrame = CFrame.new(708, 38, -2123)
                task.wait(1)
                local ownedModels = {}
                for _, obj in ipairs(modelsFolder:GetChildren()) do
                    if obj:IsA("Model") and obj:GetAttribute("OwnerId") == userId then
                        table.insert(ownedModels, obj)
                        if obj.PrimaryPart then
                            obj:SetPrimaryPartCFrame(target.CFrame)
                        else
                            local part = obj:FindFirstChildWhichIsA("BasePart")
                            if part then
                                part.CFrame = target.CFrame
                            end
                        end
                    end
                end
                local oldCharacter = character
                if #ownedModels == 0 then
                    root.CFrame = target.CFrame
                else
                    repeat
                        task.wait(0.3)
                        local stillInFolder = false
                        for _, model in ipairs(ownedModels) do
                            if model and model.Parent == modelsFolder then
                                stillInFolder = true
                                break
                            end
                        end
                    until (not stillInFolder and player.Character ~= oldCharacter) or not running
                end
                if not running then break end
                local newChar = player.Character or player.CharacterAdded:Wait()
                local newRoot = newChar:WaitForChild("HumanoidRootPart")
                newRoot.CFrame = CFrame.new(720, 38, -2121)
                task.wait(1.5)
            end
        end)
    end
end)
Options.AutoFarmToggle:SetValue(false)
-----
-----
local storedParts = {}
local folder = workspace:WaitForChild("BossTouchDetectors")
local RBTD = Tabs.Brainrots:AddToggle("RBTD", {
    Title = "Remove Bad Boss Touch Detectors",
    Description = "will make it so only the last boss can capture you",
    Default = false
})
RBTD:OnChanged(function(state)
    if state then
        storedParts = {}
        for _, obj in ipairs(folder:GetChildren()) do
            if obj.Name ~= "base13" then
                table.insert(storedParts, obj)
                obj.Parent = nil
            end
        end
    else
        for _, obj in ipairs(storedParts) do
            if obj then
                obj.Parent = folder
            end
        end
        storedParts = {}
    end
end)
Options.RBTD:SetValue(false)
-----
-----
Tabs.Brainrots:AddButton({
    Title = "Teleport to End",
    Callback = function()
        local modelsFolder = workspace:WaitForChild("RunningModels")
        local target = workspace:WaitForChild("CollectZones"):WaitForChild("base13")
        for _, obj in ipairs(modelsFolder:GetChildren()) do
            if obj:IsA("Model") then
                if obj.PrimaryPart then
                    obj:SetPrimaryPartCFrame(target.CFrame)
                else
                    local part = obj:FindFirstChildWhichIsA("BasePart")
                    if part then
                        part.CFrame = target.CFrame
                    end
                end
            elseif obj:IsA("BasePart") then
                obj.CFrame = target.CFrame
            end
        end
    end
})
-----
-----
SaveManager:SetLibrary(Fluent)
InterfaceManager:SetLibrary(Fluent)
SaveManager:IgnoreThemeSettings()
SaveManager:SetIgnoreIndexes({})
InterfaceManager:SetFolder("FluentScriptHub")
SaveManager:SetFolder("FluentScriptHub/specific-game")
InterfaceManager:BuildInterfaceSection(Tabs.Settings)
SaveManager:BuildConfigSection(Tabs.Settings)
Window:SelectTab(1)
SaveManager:LoadAutoloadConfig()
end
[🌊] Jump To Steal Lucky Blocks OP Auto Farm
Mobile Friendly
1,232 views
7 months ago

OP Auto Farm

WORKING
Free

Description

stacked script for Jump To Steal Lucky Blocks with pretty much everything automated

handles farming, upgrades, rewards and even some extra stuff like teleport + boss fixes so u can progress way faster without doing much

just run it and let it do its thing, works smooth and saves a ton of time

Features

  • Auto Farm
  • Auto Claim Playtime Rewards
  • Auto Rebirth
  • Auto Claim all
  • Redeem All Codes
  • Auto Upgrade
  • Auto Buy Best
  • Sell Held Brainrot
  • Pickup All Brainrots
  • TP

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