-- // SETTINGS // --
-- Tweak these slightly if you have high ping (e.g., set to 0.31 or 0.32)
local Timing_1 = 0.29 -- The "Golden" delay for the first hit
local Timing_2 = 0.30 -- Slightly longer for the follow-up momentum
local TriggerKey = Enum.KeyCode.W -- Key to Activate
local MoveKey = Enum.KeyCode.Three -- The Move Key (3)
-- // SERVICES // --
local VirtualInputManager = game:GetService("VirtualInputManager")
local UserInputService = game:GetService("UserInputService")
local active = false
-- // THE FUNCTION // --
local function TriggerMove(key)
VirtualInputManager:SendKeyEvent(true, key, false, game)
task.wait() -- Micro-wait to ensure server registration
VirtualInputManager:SendKeyEvent(false, key, false, game)
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.KeyCode == TriggerKey then
if active then return end -- Prevent spam breaking the timing
active = true
-- // HIT 1: INITIAL STRIKE // --
TriggerMove(MoveKey)
-- Wait for the perfect impact frame
task.wait(Timing_1)
-- // HIT 2: BLACK FLASH TRIGGER // --
TriggerMove(MoveKey)
-- Wait for the chain window
task.wait(Timing_2)
-- // HIT 3: CHAIN EXTENSION // --
TriggerMove(MoveKey)
-- Reset
task.wait(0.5)
active = false
end
end)
print("Jujustu Shenanigans Auto Blackflash Loaded")Boost your gameplay in Jujutsu Shenanigans with this simple W-key toggle script!
Just join the provided link, execute the script, and activate it using W.
Currently supports Yuji (3rd Ability) and Mahito (3rd Ability) — perfect for fast movement and ability chaining.
⚠️ Note: Mobile is partially supported; after pressing W, movement is locked for ~10 seconds.
opensource, free
1-- // SETTINGS // --
2-- Tweak these slightly if you have high ping (e.g., set to 0.31 or 0.32)
3local Timing_1 = 0.29 -- The "Golden" delay for the first hit
4local Timing_2 = 0.30 -- Slightly longer for the follow-up momentum
5
6local TriggerKey = Enum.KeyCode.W -- Key to Activate
7local MoveKey = Enum.KeyCode.Three -- The Move Key (3)
8
9-- // SERVICES // --
10local VirtualInputManager = game:GetService("VirtualInputManager")
11local UserInputService = game:GetService("UserInputService")
12
13local active = false
14
15-- // THE FUNCTION // --
16local function TriggerMove(key)
17 VirtualInputManager:SendKeyEvent(true, key, false, game)
18 task.wait() -- Micro-wait to ensure server registration
19 VirtualInputManager:SendKeyEvent(false, key, false, game)
20end
21
22UserInputService.InputBegan:Connect(function(input, gameProcessed)
23 if not gameProcessed and input.KeyCode == TriggerKey then
24 if active then return end -- Prevent spam breaking the timing
25 active = true
26
27 -- // HIT 1: INITIAL STRIKE // --
28 TriggerMove(MoveKey)
29
30 -- Wait for the perfect impact frame
31 task.wait(Timing_1)
32
33 -- // HIT 2: BLACK FLASH TRIGGER // --
34 TriggerMove(MoveKey)
35
36 -- Wait for the chain window
37 task.wait(Timing_2)
38
39 -- // HIT 3: CHAIN EXTENSION // --
40 TriggerMove(MoveKey)
41
42 -- Reset
43 task.wait(0.5)
44 active = false
45 end
46end)
47
48print("Jujustu Shenanigans Auto Blackflash Loaded")