local antiafk =  true	

local player = game:GetService("Players").LocalPlayer
local vu = game:GetService("VirtualUser")

player.Idled:Connect(function()
	if not antiafk then return end

    vu:CaptureController()
    vu:ClickButton2(Vector2.new())
end)

-- == --

local lighting = game:GetService("Lighting")

local atmosphere = lighting.PollutionAtmosphere
local pcolor = lighting.PollutionColorCorrection

local white = function()
	return Color3.fromRGB(255, 255, 255)
end

local c1; c1 = atmosphere:GetPropertyChangedSignal("Density"):Connect(function()
	atmosphere.Density = 0
end); atmosphere.Density = 0
local c2; c2 = pcolor:GetPropertyChangedSignal("TintColor"):Connect(function()
	pcolor.TintColor = white()
end); pcolor.TintColor = white()
local c3; c3 = lighting:GetPropertyChangedSignal("OutdoorAmbient"):Connect(function()
	lighting.OutdoorAmbient = white()
end); lighting.OutdoorAmbient = white()
Industrialist Anti AFK & Pollution Visual Remover
9,000 views
4 months ago

Anti AFK & Pollution Visual Remover

WORKING
Free

Description

A simple Industrialist utility script that prevents AFK kicks and removes pollution-related visual effects. The script disables pollution atmosphere density, restores normal color tint, and keeps outdoor lighting bright for improved visibility.

Features

  • Anti AFK
  • Prevents Idle Kick
  • Removes Pollution Atmosphere Density

Related Scripts