local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local plr = Players.LocalPlayer
local cam = Workspace.CurrentCamera
local settings = {
fovEnabled = true,
fovColor = Color3.fromRGB(255, 255, 255),
fovRadius = 300,
fovTransparency = 0.5,
hitpart = "HumanoidRootPart",
enabled = true,
hitchance = 100,
}
local fov = nil
local function refreshFOV()
if fov then
fov.Visible = false
fov:Remove()
fov = nil
end
if not settings.fovEnabled then return end
fov = Drawing.new("Circle")
fov.Thickness = 1
fov.Color = settings.fovColor
fov.Transparency = settings.fovTransparency
fov.Filled = false
fov.Visible = true
fov.Radius = settings.fovRadius
fov.NumSides = 200
fov.Position = UserInputService:GetMouseLocation()
end
local function getTarget()
local found = nil
local closest = settings.fovRadius
local mouse = UserInputService:GetMouseLocation()
for _, p in ipairs(Players:GetPlayers()) do
if p == plr or not p.Character then continue end
local part = p.Character:FindFirstChild(settings.hitpart)
local hum = p.Character:FindFirstChildOfClass("Humanoid")
if not part or not hum or hum.Health <= 0 then continue end
local pos, onscreen = cam:WorldToViewportPoint(part.Position)
if not onscreen then continue end
local dist = (Vector2.new(pos.X, pos.Y) - mouse).Magnitude
if dist < closest then
closest = dist
found = p.Character
end
end
return found
end
local function init()
local ok, err = pcall(function()
local wm = require(ReplicatedStorage.Common.Managers.WeaponManager)
local real = wm.cast
wm.cast = newcclosure(function(...)
local args = {...}
if settings.enabled and math.random(100) <= settings.hitchance then
local target = getTarget()
if target then
local part = target:FindFirstChild(settings.hitpart) or target:FindFirstChild("Head")
if part then
args[2] = (part.Position - args[1]).Unit
end
end
end
return real(table.unpack(args))
end)
end)
if not ok then
warn(err)
end
end
RunService.RenderStepped:Connect(refreshFOV)
init()Enhance your Roblox FPS gameplay with this advanced aimbot and recoil control script. Featuring customizable FOV, hit chance settings, and target selection, this script allows precise aiming for a smoother shooting experience. Perfect for FPS enthusiasts looking to improve accuracy and reaction time in Roblox games.
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1local Players = game:GetService("Players")
2local ReplicatedStorage = game:GetService("ReplicatedStorage")
3local Workspace = game:GetService("Workspace")
4local RunService = game:GetService("RunService")
5local UserInputService = game:GetService("UserInputService")
6
7local plr = Players.LocalPlayer
8local cam = Workspace.CurrentCamera
9
10local settings = {
11 fovEnabled = true,
12 fovColor = Color3.fromRGB(255, 255, 255),
13 fovRadius = 300,
14 fovTransparency = 0.5,
15 hitpart = "HumanoidRootPart",
16 enabled = true,
17 hitchance = 100,
18}
19
20local fov = nil
21
22local function refreshFOV()
23 if fov then
24 fov.Visible = false
25 fov:Remove()
26 fov = nil
27 end
28
29 if not settings.fovEnabled then return end
30
31 fov = Drawing.new("Circle")
32 fov.Thickness = 1
33 fov.Color = settings.fovColor
34 fov.Transparency = settings.fovTransparency
35 fov.Filled = false
36 fov.Visible = true
37 fov.Radius = settings.fovRadius
38 fov.NumSides = 200
39 fov.Position = UserInputService:GetMouseLocation()
40end
41
42local function getTarget()
43 local found = nil
44 local closest = settings.fovRadius
45 local mouse = UserInputService:GetMouseLocation()
46
47 for _, p in ipairs(Players:GetPlayers()) do
48 if p == plr or not p.Character then continue end
49
50 local part = p.Character:FindFirstChild(settings.hitpart)
51 local hum = p.Character:FindFirstChildOfClass("Humanoid")
52
53 if not part or not hum or hum.Health <= 0 then continue end
54
55 local pos, onscreen = cam:WorldToViewportPoint(part.Position)
56 if not onscreen then continue end
57
58 local dist = (Vector2.new(pos.X, pos.Y) - mouse).Magnitude
59 if dist < closest then
60 closest = dist
61 found = p.Character
62 end
63 end
64
65 return found
66end
67
68local function init()
69 local ok, err = pcall(function()
70 local wm = require(ReplicatedStorage.Common.Managers.WeaponManager)
71 local real = wm.cast
72
73 wm.cast = newcclosure(function(...)
74 local args = {...}
75
76 if settings.enabled and math.random(100) <= settings.hitchance then
77 local target = getTarget()
78 if target then
79 local part = target:FindFirstChild(settings.hitpart) or target:FindFirstChild("Head")
80 if part then
81 args[2] = (part.Position - args[1]).Unit
82 end
83 end
84 end
85
86 return real(table.unpack(args))
87 end)
88 end)
89
90 if not ok then
91 warn(err)
92 end
93end
94
95RunService.RenderStepped:Connect(refreshFOV)
96
97init()