-- I didn't make a loop for this since its opensourced, so you can either wrap it in a loop or don't.
local ebt = game:GetService("Players")
local idk = game:GetService("ReplicatedStorage")
local you = ebt.LocalPlayer

local prediction = 3 -- Increase this to change distance shots, without perdiction its hard to get kills on moving targets
-- I cant talk today sorry its like 2 am and tired my grammar is hanging by a thread

local youusetocallmeonmycellphone = {}
for _, player in ipairs(ebt:GetPlayers()) do
    if player ~= you and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
        table.insert(youusetocallmeonmycellphone, player)
    end
end

if #youusetocallmeonmycellphone > 0 then
    local randomTarget = youusetocallmeonmycellphone[math.random(1, #youusetocallmeonmycellphone)]
    local char = randomTarget.Character
    local hrp = char.HumanoidRootPart
    local humanoid = char:FindFirstChild("Humanoid")
    
    local targetPos = hrp.Position
        if humanoid and humanoid.MoveDirection.Magnitude > 0 then
        targetPos = targetPos + (humanoid.MoveDirection * prediction)
    end
    local Event = idk.Functions.RemoteFunctions.SniperShoot
        Event:InvokeServer(
        targetPos,
        Vector3.new(0, -1, 0), 
        0
    )
else
    return
end
Build to Become Sniper Basically Silent Aim
2,397 views
6 months ago

Basically Silent Aim

WORKING
Free

Description

() Opensource - credit if you use this script

Has movement prediction support to help kill randos - customizable distance

Randomly selects a player and attempts to shoot them

Features

  • Silent Aim

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