local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local humanoid = char:WaitForChild("Humanoid")
_G.tog = true
while _G.tog do
task.wait() -- change this to anything if you want to reduce speed (not recommended)
if humanoid.Health < 96 and humanoid.Health > 0 then -- change "96" to any other number you went to start healing at. For example: 50 makes you heal when ur below 50 hp
local args = {
buffer.fromstring("\0001\001\000")
}
game:GetService("ReplicatedStorage"):WaitForChild("ByteNetReliable"):FireServer(unpack(args))
end
endVery fast auto heal. May lag on a calculator
This script works with mobile executors and --> MID - HIGH Level <-- PC Executors.
If it doesnt work, your executor is not supported. This script will receive a gui and other features soon. This is just one of the features which I will give free for anyone to use.
This uses bloodfruit to heal at the moment. Customization coming along with the ui.
1local plr = game.Players.LocalPlayer
2local char = plr.Character or plr.CharacterAdded:Wait()
3local humanoid = char:WaitForChild("Humanoid")
4
5_G.tog = true
6
7while _G.tog do
8 task.wait() -- change this to anything if you want to reduce speed (not recommended)
9
10 if humanoid.Health < 96 and humanoid.Health > 0 then -- change "96" to any other number you went to start healing at. For example: 50 makes you heal when ur below 50 hp
11 local args = {
12 buffer.fromstring("\0001\001\000")
13 }
14 game:GetService("ReplicatedStorage"):WaitForChild("ByteNetReliable"):FireServer(unpack(args))
15 end
16endNo comments yet. Be the first to comment!