local rm = game:GetService("ReplicatedStorage").Packages._Index["[email protected]"].knit.Services.ExplosionService.RF.GenerateExplosion
while true do
for _, z in pairs(workspace.Zombies:GetChildren()) do
local hrp = z:FindFirstChild("HumanoidRootPart")
if hrp then pcall(function() rm:InvokeServer(hrp.Position, math.huge, 2, "EXPLOSIVE CROSSBOW") end) end
end
task.wait(0.1)
endThis is an auto explode zombie script that makes zombies blow up automatically, which honestly makes the gameplay way more satisfying (and easier)
I’m sharing it as an open source script, so feel free to use it, improve it or mess around with it however you like
1local rm = game:GetService("ReplicatedStorage").Packages._Index["[email protected]"].knit.Services.ExplosionService.RF.GenerateExplosion
2
3while true do
4 for _, z in pairs(workspace.Zombies:GetChildren()) do
5 local hrp = z:FindFirstChild("HumanoidRootPart")
6 if hrp then pcall(function() rm:InvokeServer(hrp.Position, math.huge, 2, "EXPLOSIVE CROSSBOW") end) end
7 end
8 task.wait(0.1)
9endNo comments yet. Be the first to comment!