local rm = game:GetService("ReplicatedStorage").Packages._Index["[email protected]"].knit.Services.ExplosionService.RF.GenerateExplosion

while true do
	for _, z in pairs(workspace.Zombies:GetChildren()) do
		local hrp = z:FindFirstChild("HumanoidRootPart")
		if hrp then pcall(function() rm:InvokeServer(hrp.Position, math.huge, 2, "EXPLOSIVE CROSSBOW") end) end
	end
	task.wait(0.1)
end
100 Waves Later Auto Explode Zombie (Open Source)
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1,286 views
7 months ago

Auto Explode Zombie (Open Source)

WORKING
Free

Description

This is an auto explode zombie script that makes zombies blow up automatically, which honestly makes the gameplay way more satisfying (and easier)

I’m sharing it as an open source script, so feel free to use it, improve it or mess around with it however you like

Features

  • Auto explode zombies

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