function modifyCurrentVehicleFuel(action) local player = game.Players.LocalPlayer local character = player.Character if not character then return false end local humanoid = character:FindFirstChildOfClass("Humanoid") if not humanoid or not humanoid.SeatPart then return false end local vehicle = humanoid.SeatPart:FindFirstAncestorOfClass("Model") if not vehicle then return false end if action == "infinite" then if vehicle:FindFirstChild("States") then local states = vehicle.States if states:FindFirstChild("Fuel") and states.Fuel:IsA("NumberValue") then states.Fuel.Value = math.huge return true end end elseif action == "remove" then if vehicle:FindFirstChild("Fuel") then vehicle.Fuel:Destroy() return true end end return false end modifyCurrentVehicleFuel("infinite") modifyCurrentVehicleFuel("remove")